T.I.M.E Stories casts you and your team as agents of the T.I.M.E Agency, projected into the bodies of hosts in other times and realities to stop temporal faults. Each mission unfolds as a panorama of cards packed with clues, riddles, enemies and surprises. Every action costs Temporal Units, and when they run out your team is recalled to base to start the run again — armed with hard-won knowledge and chasing the perfect run.
The game suits 2–4 players, ages 12 and up, with a typical scenario lasting 90–180 minutes at a medium complexity. Notable mechanics include cooperative play, storytelling, dice-driven tests and a save system that lets you pause between sessions.
Designed by Manuel Rozoy and published by Space Cowboys in 2015, the base box contains the complete system plus the first scenario, Asylum. Later scenarios, including The Marcy Case and Expedition: Endurance, are sold separately and require this base game.