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Exploding Kittens

Throw Throw Burrito

Low stock
Regular price $34.00
Sale price $34.00 Regular price RRP $45.00

Throw Throw Burrito is a frantic party card game from Exploding Kittens that crosses set collection with dodgeball: race to collect matching sets of cards while ducking, dodging and hurling squishy foam burritos at your friends. It plays with 2–6 players in about 15 minutes, is light and easy to teach, and is recommended for ages 7 and up.

Players
2–6 players
Play time
1h
Age
All ages
Complexity
Easy

About the Game

Clear the breakables: Throw Throw Burrito turns the living room into a dodgeball arena. Everyone draws and discards cards simultaneously, racing to collect sets of three, until someone plays a Burrito card and chaos erupts — players leap up, grab the squishy foam burritos and pelt each other. Collected sets earn points, but getting hit loses them, so ducking matters as much as matching.

The game suits 2–6 players, runs about 15 minutes, is light and simple to teach, and is recommended for ages 7 and up. Notable mechanics include real-time set collection, hand management and dexterity-driven battles, from table-wide Burrito Wars to back-to-back, three-pace duels.

Created by Matthew Inman of The Oatmeal and Elan Lee, and published by Exploding Kittens in 2019, Throw Throw Burrito was billed as the world's first dodgeball card game. It is a standalone game, so nothing else is needed to play.

History

Throw Throw Burrito was created by Matthew Inman, the cartoonist behind The Oatmeal, and game designer Elan Lee, the team who founded Exploding Kittens after their hugely successful card game of the same name. Published by Exploding Kittens in 2019, it was billed as the world's first dodgeball card game, taking the studio's trademark cheeky humour off the tabletop and into the room with two squishy foam burritos.

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Shipping details

Throw Throw Burrito

$34.00

Watch: How to play

Rules of Throw Throw Burrito

  • Setup: clear breakables, put the foam burritos in the middle, shuffle the deck and deal starting hands; keep the remaining cards within reach.
  • No turns: everyone plays at once, passing cards around the table and picking up incoming cards to build three-of-a-kind.
  • Scoring sets: when you complete a matching set of three, place it in your score area and replenish your hand if cards remain.
  • Burrito sets: three matching Burrito battle cards trigger a battle; announce it and resolve it before card play resumes.
  • Battle basics: duels use back-to-back, three paces, turn and throw; Wars are table-wide. Non-combatants should keep clear.
  • Objective: bank as many scored sets as possible while avoiding hits, because being struck costs points.
  • Game end: when the cards can no longer keep play going, finish the current battle, then count set points minus hit penalties; highest score wins.

Strategy

  • Keep a brisk passing rhythm; holding out for one perfect card usually lets better sets slip past.
  • Pick one or two target sets and pass almost everything else, especially early while the deck is rich.
  • Watch what your neighbours keep sending you; it often reveals which sets are realistic to finish.
  • Decide quickly whether a Burrito set is worth the chaos: it can score and disrupt, but only if you are ready to dodge.
  • Before grabbing a burrito, check your footing and space; safe movement beats a heroic throw.
  • In battles, favour controlled throws and immediate ducking over wild power shots.
  • After a battle, restart passing at once while others are still settling down.
  • Late in the game, bank a completed set rather than risking extra passes for marginal upgrades; no single tip guarantees the win.