The Empire must fall, but spies have infiltrated your ranks. In The Resistance, every round opens with tense debate as players propose and vote on a mission team. Approved operatives then secretly choose to support or sabotage the mission, and each reveal narrows — or deepens — the web of suspicion. The first side to claim three missions wins, so trust is everything and one well-told lie can swing the whole game.
The Resistance plays with 5–10 players in around 30 minutes. Rules are light and suited to ages 13 and up, making it a superb party game. Hidden roles, bluffing, deduction and team voting drive the action, and unlike the classic Mafia/Werewolf games that inspired it, there is no player elimination — nobody is ever left watching from the sidelines.
Designed by Don Eskridge and first published by Indie Boards & Cards in 2009, The Resistance refined social deduction into a fast, elimination-free format and remains a benchmark of the genre.