In Tapestry, you guide a civilisation from the dawn of humankind into the far future, weaving a history entirely your own. A typical game sees you advancing along four tracks — science, technology, exploration and military — raising landmark buildings in your capital city and collecting tapestry cards that tell your people's story, with paths that can diverge wildly from real-world events.
Tapestry plays 1–5 players in around two hours, suits ages 12 and up, and sits at a medium complexity. Notable elements include asymmetric civilisation powers, tech tracks, dice-driven exploration, territory building, income management and a dedicated solo Automa mode.
Designed by Jamey Stegmaier and published by Stonemaier Games in 2019, Tapestry features premium production including prepainted landmark miniatures. This is the standalone base game, so no other purchases are required to play.