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Gamewright

Sushi Go! Party

Low stock
Regular price $38.00
Sale price $38.00 Regular price RRP $40.00

Sushi Go! Party is a fast, light card-drafting game for 2–8 players, aged 8 and up, that plays in about 20 minutes. Everyone drafts at once, building winning sushi combos from a customisable menu of more than twenty dishes.

Players
2–8 players
Play time
20min
Age
8+
Complexity
Easy

About the Game

A typical round of Sushi Go! Party sees the whole table drafting at once: pick one dish from your hand, pass the rest along, then reveal together as maki rolls, sashimi and puddings pile up into scoring combos. It's quick, cheerful and full of second-guessing what your neighbours are collecting.

Sushi Go! Party plays with 2–8 players in about 20 minutes. It's a light game, recommended for ages 8+, built around card drafting, set collection and simultaneous action selection.

Released by Gamewright in 2016 and designed by Phil Walker-Harding, Sushi Go! Party expands the original Sushi Go! into a bigger feast. You still earn points by picking winning sushi combos, but now you can customise each game à la carte from a menu of more than twenty dishes, including mega maki, super sashimi and endless edamame — and up to eight players can join the feast, up from five in the original.

History

Sushi Go! Party was published by Gamewright in 2016 as an expanded edition of designer Phil Walker-Harding's popular card game Sushi Go!. It keeps the original's pick-and-pass drafting while adding a menu of more than twenty dishes to mix and match, plus support for larger groups of up to eight players.

Shipping

$15 flat shipping · FREE over $150

Shipping details

Sushi Go! Party

$38.00

Rules of Sushi Go! Party

  • Set up: agree on a menu of dishes from the 20-plus available (nigiri, maki, puddings and more), then shuffle the chosen cards and deal each player a hand.
  • Draft: everyone secretly picks one card from their hand and places it face down, keeping the remaining cards in hand.
  • Reveal together: all chosen cards are flipped at the same time, then pass the remaining cards to the left. Repeat until the hands run out.
  • Score the round: tally points for the combos you collected — for example sets of sashimi, tempura pairs, dumpling streaks and maki roll majorities.
  • Repeat for three rounds: redeal fresh hands each round and keep a running total of scores.
  • End of game: after the third round, score the dessert chosen for your menu. The highest total wins.

Strategy

  • Watch what your neighbours are collecting; denying a card that completes their set can be worth as much as taking one for yourself.
  • Don't chase every dish type — committing to two or three scoring combos usually beats spreading thin.
  • Check which dessert is on the menu. Save desserts across rounds and weigh their end-game value against the points you could take now.
  • If wasabi is on the menu, take it before a high-value nigiri to triple that nigiri’s score.
  • Remember what you passed: cards come back around, so you can plan ahead for combos that need several copies.
  • In larger games, majority cards like maki are harder to win, so treat them as a bonus rather than your main plan.