Skip to product information

Roxley

Super Motherload

Out of stock
Regular price $75.00
Sale price $75.00 Regular price $80.00

SAVE $5.00

Super Motherload is a medium-light deck-building and tile-laying game for 2–4 players, aged 10 and up, that plays in around 60–75 minutes. Lead a crew of Pod pilots tunnelling into Mars, drill out precious minerals, and reinvest your haul in better cards and victory points.

Players
2–4 players
Play time
Up to 1 hr
Age
Teens
Complexity
Medium
Sold out

About the Game

In a typical game of Super Motherload, you pilot an elite crew of Pod pilots beneath the Martian crust, bombing and drilling through rock to free rare minerals, then reinvesting the profits into sharper skills and stronger cards while fresh board sections scroll into view like a classic video game.

Super Motherload plays 2–4 players in roughly 60–75 minutes. It is a medium-light game recommended for ages 10 and up, built around deck building, tile placement and set collection. Cards from your personal deck drill patterns into the shared board; the minerals you release become currency for better cards, each worth victory points, while achievement cards offer extra goals. The most points once the dig ends wins.

Published by Roxley, Super Motherload takes its theme and scrolling action from the digging video game Motherload, stacking board sections to mimic a descending screen. It remains a distinctive pick for fans of Euro-style puzzles and deck-builders alike.

History

Published by Roxley, Super Motherload takes its theme and signature scrolling action from the digging video game Motherload, recreating the feel of a descending screen by adding and removing board sections as players tunnel deeper. It stands as a distinctive hybrid of video-game inspiration, Euro-style efficiency and classic deck-building design.

Shipping

$15 flat shipping · FREE over $150

Shipping details

Watch: How to play

Rules of Super Motherload

  • Setup: Assemble the starting soil board with face-down tiles, give each player a starter pilot deck, bomb tokens and a starting hand, then lay out the market of purchasable pilot cards and the achievement cards.
  • Goal: Finish the dig with the most victory points, earned mainly from the pilot cards you buy and from achievement cards you complete.
  • Drill: On your turn, play one pilot card and excavate tiles matching its drill pattern, continuing your tunnel from where you last dug; collect every mineral you free.
  • Buy: You may then spend collected minerals on one new pilot card from the market — pricier pilots drill bigger patterns and are worth points.
  • Bomb: Spend bomb tokens to blast through hard rock that your drills cannot clear.
  • Refresh and scroll: Refill your hand to end your turn; as players dig deeper, fresh board sections are added below so the board scrolls downward.
  • Game end: When a player digs through the bottom of the final board, finish the round, then total points from cards and achievements — highest score wins.

Strategy

  • Buy a couple of stronger pilots early; larger drill patterns free more minerals per turn and keep your income growing.
  • Diversify your drill shapes — a deck of identical patterns can leave you unable to steer around rock or reach rich seams.
  • Plan your tunnel a turn or two ahead, since you must always dig onward from where you last excavated.
  • Save bombs for dense rock guarding valuable tiles rather than spending them on ordinary soil.
  • Chase achievements that match what you are already collecting instead of warping your whole plan around one bonus.
  • Minerals are currency, not points, so convert spare wealth into point-scoring cards before the dig ends.
  • Watch the depth: once someone nears the bottom of the final board, prioritise scoring over further deck-building.