In Splendor you play a Renaissance gem merchant, slowly turning a handful of poker-style chips into a thriving engine of mines, transport and shops. Each turn you either collect gem chips, purchase a development card or reserve a card for later, and every card you buy permanently discounts future purchases while some also award prestige. Wealthy merchants may even attract a visit from a noble, boosting their standing further. The first player to reach 15 prestige points wins.
Splendor plays 2–4 players in around 30 minutes and suits ages 10 and up. It's a light, quick-to-teach game built around set collection, card drafting and engine building, rewarding careful timing and an eye on your opponents.
Designed by Marc André and published by Space Cowboys in 2014, Splendor became a modern gateway classic and was nominated for the 2014 Spiel des Jahres.