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Alderac Entertainment Group

Smash Up

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Smash Up is Alderac Entertainment Group's 'shufflebuilding' card game: combine two 20-card faction decks — pirates, zombies, ninjas, dinosaurs and more — and battle to smash bases. For 2–4 players, around 45 minutes, medium-light complexity, recommended for ages 12 and up.

Players
2–4 players
Play time
Up to 1 hr
Age
Teens
Complexity
Medium

About the Game

Smash Up is the 'shufflebuilding' card game of gloriously odd alliances. Each player grabs two 20-card faction decks — pirates, zombies, dinosaurs, ninjas, aliens, wizards and more — shuffles them together, then competes to smash bases. A typical game sees minions piling onto bases while sneaky actions fling rival minions away, until a base breaks and points are scored. Scoring rewards first, second and third place on each base, so every smash is a three-way tussle. Every faction pairing plays differently, so zombie-dinosaurs feel nothing like pirate-aliens.

Smash Up plays 2–4 players in around 45 minutes, at a medium-light complexity, recommended for ages 12 and up. Notable mechanics include hand management, area majority and variable player powers.

Designed by Paul Peterson and published by Alderac Entertainment Group in 2012, Smash Up has grown into a long-running series with numerous expansions adding fresh factions to shuffle together.

History

Smash Up was designed by Paul Peterson and first published by Alderac Entertainment Group in 2012. Its 'shufflebuilding' hook — mashing two distinct faction decks into one — proved popular enough to spawn a long-running series of expansions and standalone sets, each adding new factions to mix and match.

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Shipping details

Smash Up

$45.00

Watch: How to play

Rules of Smash Up

  • Each player chooses two faction decks and shuffles them into one 40-card deck, then draws a starting hand of 5 cards.
  • Lay out a number of base cards equal to the player count plus one in the centre of the table.
  • On your turn you may play one minion and one action (in either order), plus any extra plays your cards grant.
  • Each base has a breakpoint: when the total power of minions on it meets or exceeds that number, the base is smashed and scores.
  • When a base scores, players are ranked by their total minion power there, and the base's points go to first, second and third place — so even a losing base is worth contesting.
  • After a base is scored, clear it away and draw a replacement base so the table stays full.
  • At the end of your turn, draw 2 cards; if your deck runs out, shuffle your discard pile to form a new deck.
  • The game ends when a player reaches 15 victory points; if several players cross 15 off the same base, the highest total wins.

Strategy

  • Pick complementary factions — pairing raw power with movement, destruction or extra plays tends to be more flexible than doubling up on one trick.
  • Don't pile everything onto one base; second and third place still score, so spreading your minions across two bases often earns more points.
  • Watch each base's breakpoint and try to be the one who pushes it over on your terms, ideally when rivals can't easily respond.
  • Hold a couple of action cards in reserve — moving, returning or destroying an opponent's minion right before a base scores can flip the standings.
  • Use your faction's discard and draw abilities to recycle key minions rather than letting your best cards sit in the discard pile.
  • Sometimes it's smarter to abandon a base you're losing and invest elsewhere instead of throwing good minions after bad.
  • Keep an eye on everyone's point totals — once a rival nears 15, prioritise denying them first place on scoring bases.

Reviews

4.8 / 5
1717 ratings on Amazon

Smash Up - The card game of Awesomeness

Alex Barroso

Smash Up is a card game with 8 different themed decks all with very distinct strategies that work accordingly with their themes. As the name suggests, the game is a smash up of all of these different archetypes. The interesting thing about this game is its ...
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Smash Up is a card game with 8 different themed decks all with very distinct strategies that work accordingly with their themes. As the name suggests, the game is a smash up of all of these different archetypes. The interesting thing about this game is its premise. Each player picks two of the 8 possible decks to pick from and pits their choices against other player's combinations. The goal of Smash Up is to gain the highest number of victory points or be the first to 15. The main way this is done is by competing on a number of bases with other players. In the game there two types of cards, minions and actions. Minions each have their own power value and typically have an effect in the game. The other type of cards are considered action cards. These cards will do effects in the game that will help change the game in your favor. Using these cards, you compete on bases. Each base has a "break point" which acts as a threshold as to how much minion power it can contain. After this "break point" is exceeded on a base it "breaks" and players depending on their rank on that base in terms of minion power will be awarded 1st 2nd or 3rd place points. Unlike trading card games like Yu-gi-oh or Pokemon which many people are familiar with, these card games force players to play against each other based on the cards that they HAVE. Some players may be placed in a disadvantage by simply not having the best cards. Smash up has preset decks each with good and bad cards allowing for a much more balanced game experience. But apart from that, despite my explanation above on how to play the game, the game is far simpler than the other games I just mentioned, making it a much easier game to get into and to have friends or family learn an play. The game has good replay value because in the midst of a combination of decks lies many new strategies that come from that synchronization. So it is always enjoyable to see how different combinations may work together and yield interesting results. Along with this being the base game, there are expansions also available for the game which will provide even more possibilities and add more dimension to the game. One critique however is that the game will have better synchronizations than others. But with a game like this, that is inevitable, but overall the game is very balanced. The cards and the art are great quality. Some people complain the cards are thin and may break over time. So long as you aren't rough with them, my cards have endured just fine. The art of the game both looks great and glimmers with some comedy from time to time which makes the game fun by not taking itself far too seriously. In many ways the art is comical but it's also cool making it an interesting blend. I personally love this game and recommend it to anybody to try and play if you like any sort of strategic fun. It's fun and simple to pick up. Have fun!

Reviewed in the United States on 27 December 2014

Excelente juego!

Ricardo Torres Villarruel

Llegó super bien y divertido para molestar a los demás jugadores, jejeje. Ya estoy por comprar las demás expansiones!!

Reviewed in Mexico on 5 July 2020

Exceptionally great fun!

Patrick Løye

If you derive great joy from burning friendships with Munchkin and The Resistance - Try adding this one to the melee. This beauty caught my eye with its simple premise: Combine 2 classic antagonists and try to out-conquer your opponents. Why ask if ninjas a...
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If you derive great joy from burning friendships with Munchkin and The Resistance - Try adding this one to the melee. This beauty caught my eye with its simple premise: Combine 2 classic antagonists and try to out-conquer your opponents. Why ask if ninjas are better than pirates... when you can have both? Face them off against a legion of zombie aliens, who probe your butt as they eat your brains... then see how you fare! The real joy of the game comes from the level of strategic depth it boasts. Alderac does a superb job of providing a really distinct playstyle for all 8 factions. The aliens mess with their opponents and disrupt their plans, whilst the pirates hop around bases and pick off stragglers. The Tricksters make it difficult for others to get a foothold, whilst the dinosaurs are... well... what else would you expect for dinosaurs with laser cannons? They wreck bases. Big time. Where you combine factions (and your opponents will also have their own wily combinations) is truly where the fun lies. It's a far cry from the variety other games give you which tends to be different starting points or characters with different abilities. Here: Right off the bat, each game has a really unique feel to it. You have to suss out the best combination of your cards to counter the combinations you'll come up against. Many cards beautifully synergise between the factions - often leading those one-in-a-blue-moon killer combos where everything just happened to be in the right place. Even the bases in play can alter the outcome. It really challenges you to constantly adapt - as the next game will be considerably different. Not something many games can boast Considering its strategic depth, the rules are deceptively easy and quick to pick up. It generally takes a few moves to get the gist, and the rest is just the occasional clarification on what a certain card can/can't do (normally when someone's trying to be extra sneaky). Once rolling, games can last anywhere from 30 mins to an hour-half (or 4 hours if someone's playing wizards and is trying to work out how to play as many cards as possible) In a really nice twist, the game also balanced so that one player can't just steamroll to victory. Once a base falls, all of the minions (and actions) on it head to the players' discard piles. Whilst it seems odd at first: It means you can't just win on a single, lucky victory. You need to keep creating lots of little wins and stay on top of things, as the game can very easily be snatched from you. As such, it really lends itself to dazzling comebacks and nail-biting finales that come down to the last base, which tends to let everyone feel more involved and enjoy themselves a lot more Being the core game, this is obviously the best starting point to dip your feet into the world of Smash Up. And if you love it and want more, you're in luck: The box comes with enough room for 9 additional factions! Nice!

Reviewed in the United Kingdom on 29 March 2016

More reviews (2)

Smash Up is smashing good fun!

Asar Dhandala

Smash Up is good fun, especially among gamers who can relax, revel in the sheer audacity of some stupid-good plays, and aren’t ashamed to let loose and let their geek flags fly.

Reviewed in India on 20 May 2017

Best game I bought this year.

Lalo Martins

What do you expect of a game? I guess the point is to be fun, right? Spaß machen. Well my German is not quite good enough to write reviews auf Deutsch just yet, but I wish I could; because “Spaß machen” expresses this game much better than the English equiv...
Read full review

What do you expect of a game? I guess the point is to be fun, right? Spaß machen. Well my German is not quite good enough to write reviews auf Deutsch just yet, but I wish I could; because “Spaß machen” expresses this game much better than the English equivalent. It's really a fun-production machine. It works really well from the game design perspective — it's agile, interactive, and there are no absolute flawless strategies that always win; the rules are complex enough to provide rich gameplay, but simple enough that you don't have to stop to check the rulebook in mid-game. Apart from that it's *also* crazily entertaining, when you're pitching zombies that keep coming back from the grave against abducting aliens against maddeningly replicating robots against The Bear Cavalry… well ok, disclaimer, The Bear Cavalry comes in an expansion (named, appropriately, “Awesome Level 9000”), but if you do have it and you're playing against it, well, “You're Pretty Much Borscht”. I've yet to play this with someone who doesn't love it.

Reviewed in Germany on 24 December 2013