In Small World, players vie for control of a fantasy land that is simply too small to accommodate them all. Each turn you spread your chosen race's troops across the map, conquering adjacent territories — often at the expense of weaker neighbours — and scoring a coin for every region you occupy. The clever twist is knowing when to abandon an over-extended empire: send your race into decline, pick a fresh combination from the 14 races and 20 special powers, and ride a new civilisation to victory. After the final round, the richest player wins.
Small World plays with 2–5 players in roughly 40–80 minutes, is recommended for ages 8 and up, and sits at a medium-light complexity, combining area control, variable player powers and dice rolling.
Designed by Philippe Keyaerts and published by Days of Wonder in 2009, Small World is a fantasy reworking of his 1999 game Vinci, swapping the historical setting for a zany cast of fantasy races and earning Games magazine's 2010 Game of the Year award.