Every game of Root tells a different story of woodland war. One player might industrialise the forest as the Marquise de Cat, another musters the proud Eyrie Dynasties, a third foments rebellion as the Woodland Alliance, while the Vagabond quietly pursues a hidden quest, trading with all sides. Root plays with 2–4 players (up to 6 with the Riverfolk expansion) in around 60–90 minutes, at a medium-heavy complexity suited to ages 10+. Standout mechanics include variable player powers, area control, multi-use cards, hand management and dice-driven combat. Because each faction plays by its own rules, no two games feel alike.
Designed by Cole Wehrle and published by Leder Games in 2018, Root builds on the asymmetric design of the studio's earlier Vast: The Crystal Caverns, using multi-use cards to keep each faction's distinct rules accessible. Expansions such as Riverfolk introduce new factions and raise the player count.