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Catan Studio

Rivals of Catan (Deluxe)

Low stock
Regular price $49.00
Sale price $49.00 Regular price RRP $70.00

Rivals of Catan Deluxe is a two-player card game from Catan Studio in which rival factions compete to develop newly settled Catan. A typical game runs about 45–75 minutes, suits ages 10 and up, and offers medium complexity built around hand management, dice rolling, trading and card-driven development. This Deluxe edition adds card trays and nine hard-to-find promotional cards.

Players
2 players
Play time
1h
Age
Teens
Complexity
Medium

About the Game

Rivals of Catan Deluxe drops two rivals onto newly settled Catan, each steering a faction from humble beginnings into a thriving principality. You'll roll the dice for resources, trade and spend cards to explore and settle new lands, expand settlements into cities, recruit heroes, and outmanoeuvre your opponent through politics, invention and intrigue until one of you is crowned prince of Catan.

Designed for 2 players, a typical game runs about 45–75 minutes, suits ages 10 and up, and sits at a medium complexity built on hand management, dice rolling, trading and card-driven development.

Part of the Catan family from Catan Studio, Rivals for Catan recasts the island contest as a dedicated two-player card duel, with each principality shaped by its own unique card mix. This Deluxe edition adds card trays to keep the card piles organised, along with nine hard-to-find promotional cards.

History

Part of the world-famous Catan family from Catan Studio, Rivals for Catan adapts the struggle for the island into a dedicated two-player card game, with each principality built from its own unique mix of cards. This Deluxe edition refines the experience with card trays that keep the different card piles organised, plus nine hard-to-find promotional cards for added variety.

Shipping

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Shipping details

Rivals of Catan (Deluxe)

$49.00

Watch: How to play

Rules of Rivals of Catan (Deluxe)

  • Setup: Each player lays out a starting principality — two settlements joined by a road, ringed by six resource regions — then organise the draw stacks and event cards (the Deluxe card trays help) and take your starting resources and hand.
  • Roll the dice: On your turn, roll the production die and the event die. Resolve the event (brigands, trade bonuses, event cards and more), then every region whose number matches the production die gains one resource, up to three stored per region.
  • Take actions: Spend resources and cards to build roads and new settlements, upgrade settlements into cities, construct buildings, recruit heroes and other units, and play action cards.
  • Trade: Swap resources with your opponent or use trade options to fill gaps in what your regions produce.
  • Manage your hand: Draw and exchange cards to cycle through your faction's unique card mix and find the pieces your principality needs.
  • Score points: Settlements are worth 1 victory point, cities 2, with further points from certain cards and from holding the trade or strength advantage tokens.
  • Winning: The first player to reach 7 victory points is crowned prince of Catan and wins the game.

Strategy

  • Expand early: New settlements add victory points and let you place extra regions, so push out along roads before your opponent claims the best options.
  • Spread your numbers: Choose regions with varied production numbers so most die rolls earn you something rather than doubling up on the same roll.
  • Upgrade to cities: Cities are worth more points and unlock room for building expansions, so plan your resource income around an early upgrade.
  • Spend, don't hoard: Regions cap at three resources and brigand events can punish large stockpiles, so convert resources into cards and buildings promptly.
  • Cycle your cards: Use draw and exchange options regularly — digging for the right card is often better than waiting for it to appear.
  • Contest the tokens: Hero strength and trade presence decide who holds the advantage tokens, and each is worth a point, so don't concede them cheaply.
  • Use gold flexibly: Gold covers gaps in your production — save it for the resource you can never seem to roll.
  • Trade with care: Deals with your opponent should advance your plans more than theirs; watch what they're collecting before agreeing.