Puerto Rico casts players as colonial governors developing the island. Each round, players take turns selecting a role card — such as Trader or Builder — and every player performs that role's action, while the chooser gains a small privilege like a building discount. Plantations grow crops that, once manned by colonists, can be shipped to Europe for victory points or sold for doubloons to fund buildings with new abilities. Roles left unchosen gather doubloon bonuses, so timing each pick matters.
Designed for 3–5 players, games typically run 90–150 minutes at medium-heavy complexity, recommended for ages 12 and up. Key mechanics include role selection, variable phase order and hidden victory points, with a rotating governor token setting the start player each round.
Designed by Andreas Seyfarth and first published by alea in 2002, Puerto Rico won the 2002 Deutscher Spiele Preis and became one of the most influential Eurogames ever made. This listing is the base game: printings from 2011 onward often bundled two expansions, and some editions add a two-player variant for 2–5 players.