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Z-Man Games

Pandemic

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Pandemic is the landmark cooperative board game from Z-Man Games, in which 2–4 players race to treat outbreaks and cure four global diseases. With medium-light rules, 45–60 minute sessions and ages 8+ appeal, every turn blends action points, hand management, set collection and distinctive specialist roles.

Players
2–4 players
Play time
Up to 1 hr
Age
Teens
Complexity
Medium

About the Game

In Pandemic, four virulent diseases break out across the globe at once, and your team of specialists must race to contain hotspots and discover cures before the plagues spiral out of control. Each turn you'll spend up to four actions travelling between cities, treating infections and building research stations, while dreaded Epidemic cards keep raising the stakes. Everyone wins together—or loses together.

Pandemic plays with 2–4 players in about 45–60 minutes, with medium-light rules suited to ages 8 and up. Key mechanics include cooperative play, action points, hand management, set collection and variable player powers, with roles such as the Scientist and Operations Expert each offering a unique strength.

Designed by Matt Leacock and first published by Z-Man Games in 2008, Pandemic became a landmark of modern cooperative design. This 2013 edition adds two new roles—the Contingency Planner and the Quarantine Specialist—not available in earlier editions.

History

Pandemic was designed by Matt Leacock and first published by Z-Man Games in 2008, where it helped define the modern cooperative board game and inspired a long-running series. The 2013 edition refreshed the game and introduced two new roles—the Contingency Planner and the Quarantine Specialist—not available in earlier editions.

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Shipping details

Pandemic

$48.00

Watch: How to play

Rules of Pandemic

  • Setup: Place the board, put a research station in Atlanta, and give each player a random role card with a unique power.
  • Seed the diseases: Draw infection cards to place cubes on cities—three cubes on the first three cities, two on the next three, and one on the final three.
  • Deal hands: Give each player a starting hand of player cards, then shuffle Epidemic cards into separate piles of the player deck and stack them.
  • Take turns: On your turn, spend up to four actions to move between cities, treat disease cubes, build research stations, share knowledge, or discover a cure.
  • Draw and infect: After your actions, draw two player cards (hand limit seven), then reveal infection cards to add cubes to those cities.
  • Epidemics: When an Epidemic card appears, a new city gets three cubes, the infection rate may rise, and the infection discard pile is shuffled back on top—so old hotspots flare up again.
  • Discover cures: Collect five city cards of one colour (four for the Scientist) and discard them at a research station to cure that disease.
  • Win or lose together: Cure all four diseases to win. You lose if the player deck runs out, eight outbreaks occur, or you need a disease cube but none remain.

Strategy

  • Prioritise hotspots: Treat cities with three cubes first—an outbreak there can trigger chain reactions across connected cities.
  • Use your role every turn: Powers like the Scientist's cheaper cures or the Operations Expert's easy station-building are most valuable when used often.
  • Balance curing and treating: Rushing cures while cubes pile up can end the game early; keep the board stable before chasing the next cure.
  • Share knowledge smartly: Meet in the city named on the card you want to pass, and plan turns so teammates collect colour sets efficiently.
  • Build stations for mobility: A few well-placed research stations let the team hop across the map instead of wasting actions on long drives or flights.
  • Watch the infection discards: After an Epidemic, recently infected cities come back on top—be ready to return to them quickly.
  • Mind your hand limit: Don't hoard cards; discard or play deliberately so key city cards aren't lost when you're forced down to seven.

Reviews

4.7 / 5
18232 ratings on Amazon

Fun and easy to learn board game!

liam

My wife and I play this every now and then, it was a good intro for us to board games. I would definitely recommend!!

Reviewed in Australia on 28 July 2026

Great family co-operative game

DTB

I have two girls - ages 10 and 13. We try and set aside some time to play a board game together (along with my wife) every now and then. With the age difference between the girls, competitive games such as Risk or Monopoly would often result in one or the o...
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I have two girls - ages 10 and 13. We try and set aside some time to play a board game together (along with my wife) every now and then. With the age difference between the girls, competitive games such as Risk or Monopoly would often result in one or the other of the girls having a disagreement etc. With Pandemic however, we must all work together to win the game. We either all win - or all lose. While there is a minor learning curve, my 13 year old took it all on board and actually explained how the game worked to the rest of us. If you are looking for a family game I can't recommend this highly enough. It is a refreshing concept to have a game requiring cooperation as opposed to working against each other.

Reviewed in Australia on 6 April 2019

Z-Man Games Pandemic Board Game

Gav

Brilliant - kids loved it

Reviewed in Australia on 1 September 2026

More reviews (10)

Great cooperative game

Malevu

Everyone should have it in their collection. Might not be to everyone's taste but a classic nonetheless.

Reviewed in Australia on 26 May 2024

A Dose of Entertainment in Quarantine

Xing Chen

In the midst of the global pandemic, my wife and I found ourselves spending much more time at home due to quarantine measures. To stave off boredom, we decided to try the aptly named Pandemic Board Game. Upon purchasing the game, we were intrigued by its pr...
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In the midst of the global pandemic, my wife and I found ourselves spending much more time at home due to quarantine measures. To stave off boredom, we decided to try the aptly named Pandemic Board Game. Upon purchasing the game, we were intrigued by its premise - working together to fight off a global outbreak. It seemed fitting given the circumstances. We quickly found that the gameplay was engaging and provided a much-needed diversion from the outside world. The game requires strategic thinking and teamwork, making it an excellent choice for couples or families. Each round brought new challenges and decision-making opportunities. The unpredictability of the game’s progression made it feel as if we were truly in the midst of a global crisis, adding a level of realism and excitement. Interestingly, we also started to use the game as a form of divination during our time in quarantine. While a little unconventional, the outcomes of our game sessions became a source of speculation and discussion. It added another layer of fun and intrigue to our gameplay experience. In conclusion, the Pandemic Board Game is a highly engaging and thought-provoking game. It provided us with a sense of connection and adventure during a time when the outside world seemed uncertain. Whether for its strategic gameplay or as a unique form of divination, we found enjoyment and entertainment in this board game.

Reviewed in Australia on 18 July 2023

Persevere and you’ll love it

N. L

This game took a little to understand at the start but once you have a practice and know the rules it becomes a really fun well thought out game. Took us one game and a bit of reading prior and during to learn how the system works. Still pretty new to playi...
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This game took a little to understand at the start but once you have a practice and know the rules it becomes a really fun well thought out game. Took us one game and a bit of reading prior and during to learn how the system works. Still pretty new to playing it but have really enjoyed playing with just me and my wife. Kids been unable to play with us yet but hopefully soon. Requires you to engage your cerebellum which make its really stimulating unlike just rolling dices like most board games.

Reviewed in Australia on 17 January 2020

Great game!

Josh

This is such a great game. The mechanics of this game have been set up so well where both winning and losing are possibilities right until the end. Having the extra characters means the replayability of the game is increased and each game comes with differe...
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This is such a great game. The mechanics of this game have been set up so well where both winning and losing are possibilities right until the end. Having the extra characters means the replayability of the game is increased and each game comes with different challenges. Its also really easy and quick to pick up so most people will be able to jump straight into it. A great game for any games night! Easily the best co-op game that I have come across.

Reviewed in Australia on 11 April 2018

Brilliant game

Winterfox

This is such a clever idea for a game. Playing collaboratively as a group is a nice change & also means one of the team can duck away to do something else (deal with a toddler / make food / take a bathroom break / answer a phone call etc.) while the game co...
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This is such a clever idea for a game. Playing collaboratively as a group is a nice change & also means one of the team can duck away to do something else (deal with a toddler / make food / take a bathroom break / answer a phone call etc.) while the game continues. It's difficult enough to be a challenge without being impossible & every time you play, it's different.

Reviewed in Australia on 15 October 2019

Best Board Game Ever

rachel partridge

Pandemic - in my opinion - is the best board game ever published. It takes just the right amount of time to play (30-60 minutes), is cooperative so everyone playing is a team trying to beat the game which makes the social dynamic more engaging than a compet...
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Pandemic - in my opinion - is the best board game ever published. It takes just the right amount of time to play (30-60 minutes), is cooperative so everyone playing is a team trying to beat the game which makes the social dynamic more engaging than a competitive game, the mechanics are basic and easy to learn, and the game is different each time you play. I have yet to find another game that borders on so close to perfect as this one. It doesn't even need the expansions (except for On the Brink - you have to get that just for the petri dishes for your disease cubes) which to me complicate an already precisely balanced game. I cannot praise this game enough, and everyone I've played it with has gone out and bought their own copies.

Reviewed in Germany on 28 July 2017

Leuke team-activiteit

yvonne

Erg toepasselijk thuisquarantaine vermaak! We spelen meestal op een avond een paar rondjes achter elkaar, want het klaarzetten en opruimen is wel wat werk met al die kleine onderdelen. Zeer geschikt voor mensen die niet tegen hun verlies kunnen.

Reviewed in the Netherlands on 30 June 2020

Great

Faris

Great game, kids love it

Reviewed in the United Arab Emirates on 27 July 2021

Best game EVER!

S. Howard

Okay, to start out, I love love LOVE Pandemic! I admit it, I'm a bit competitive. I hate losing games. I'm generally fine with competitive games where the best strategist (or luckiest) wins, but I really dislike games (like Settlers of Catan) where some pla...
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Okay, to start out, I love love LOVE Pandemic! I admit it, I'm a bit competitive. I hate losing games. I'm generally fine with competitive games where the best strategist (or luckiest) wins, but I really dislike games (like Settlers of Catan) where some players can gang up on others. You pretty much don't have a chance when every other player is specifically playing against YOU. Pandemic is fantastic because you cooperative with the other players and you all win or lose together. I just absolutely love sitting at the table talking about all our options and strategizing together. My son introduced me to Pandemic several months ago, and I was hooked. We've spent several afternoons/evenings playing again--and again--and again. On many occasions when I am home alone, I play all by myself (playing two roles), and we've also played four players on several occasions. With two players and four epidemics, we win every time. With five epidemics, we win about 70% of the time. We've tried six epidemics a couple times, but have not been able to beat that game yet. Still trying! Ugh! As you increase the number of players, the game gets more difficult. With four players we've only played with four epidemics, and we win probably a little over half the time. I honestly think it would be impossible with four players and six epidemics, but someone has probably proven me wrong. We've even discovered another way to lose the game, which is not listed in the rule book! It says you can lose by having too many outbreaks, running out of disease cubes, or running out of player cards. We've lost in all those lovely ways. However, a couple of times, we've had only a few outbreaks, had plenty of cubes of each color left, and plenty of player cards. Three diseases cured, with only one to go. One of those times, we'd even gotten through all the epidemics, so there were none left in the infection deck! We've got it made, right? Uh, no. Turns out we discarded too many of the same color city cards, and there were only four left total, including in our hands and in the player deck. Neither of us was the Scientist, so that was an automatic loss. This is a danger when you get dealt a nice hand at the beginning, say two or even three of the same color. You decide to collect those, so when you discard, you are discarding the other colors. If you happen to keep drawing you "discard" color and it takes too long to collect the color(s) you want, you've now discarded too many of the other color and you don't have enough left at the end to cure the disease. Beware. We have also managed to lose the game on the very first turn. We were very unlucky drawing the infection cards when setting up the game: three on Karachi and Delhi, and two on Kolkata. Our first player did not have any way to get to that location to do even a little treating, and the first card drawn from the player deck was an epidemic. After resolving the epidemic, the first card drawn was Delhi, which caused a double outbreak (Delhi/Karachi) and put the third cube on Kolkata. The second card drawn was Kolkata, which was a triple outbreak (Kolkata/Delhi/Karachi) and lost us the game as there weren't enough disease cubes. Yep, lost on the very first player card drawn and there was not a single thing we could do about it. One slight change we sometimes make in the game is to draw 10 cards at the beginning instead of 9. The first nine infect the cities, and the tenth is where we place our player pawns and the first research station. It adds a level of difficulty to the game to not always start in Atlanta. We were noticing before that we always seemed to get in trouble with black and red, and we believe it was because all our players started so close to blue and yellow so those cities were easy to get to and treat. Now that we can start anywhere on the board, blue and yellow have become equal opportunity killers. There are a few things it is easy to get wrong. When the infection rate moves up, it's easy to forget to start drawing three cards (or four) since you're so accustomed to the lower number. It's also easy to forget to discard, not noticing that you have more than 7 cards in your hand. One scenario we've encountered a few times involves having 8 cards for literally a second. You meet another player on top of a research station, and share knowledge by pulling that city card from her. You now have 8 cards in your hand, but 5 of one color. Your very next action is going to be curing a disease, which will leave you with only 3 cards. But, before you cure that disease, you have 8 cards, so we think you have to discard one even though literally on your next action you will be discarding 5 cards. This is a little frustrating, but the rules specifically say that if you EVER (my emphasis) have more than 7 cards in your hand, you must discard (or play an event card). We were also a little confused by the role of the Researcher the first time we played. To be clear, when the Researcher shares knowledge, she and the other player must be on the same city, and the card can only go FROM the Researcher TO the other player (on either player's turn, as an action). She cannot take a card from the other player (and they cannot give one to her), unless it matches the city they are sitting on. It is also extremely easy to forget to infect cities after resolving an epidemic. You've spent a bunch of time resolving, then strategizing based on where the board stands now, and you completely forget that you still have to infect before going to the next player. Lastly, you are not supposed to choose your roles. We played with one person who had played before, and he said they always choose which roles they want. I suppose you can play that way if you want, but the game would be far less interesting because people would probably tend to choose the same roles every time. The instructions say to shuffle the role cards and deal them to each player -- that means they're supposed to be random. It's far more interesting and challenging when the roles change every time. A good part of the strategy is figuring out how to maximize the advantages that each role gives you in any given game. Pandemic is basically figuring out exactly how much effort you have to spend in each game sharing knowledge in order to cure diseases versus preventing outbreaks, all while maximizing the strategic use of whatever role you are playing. Spend too much time on one, and the other will get you. Sometimes you just have to say "oh well" and let an outbreak happen, even when you could have prevented it. It may just be more important to get to that one city in order to share knowledge than to get to the city where the outbreak is about to happen in order to prevent it. However we do try hard to prevent double outbreaks because things can get very bad very quickly when that happens. Okay I've rambled enough. If you're on the edge, buy this game! It's awesome. Every game is different and it never gets boring. It is equally fun with two or more players, although the more players, the more challenging it is. You can control the difficulty level by player with fewer or more epidemic cards. A+

Reviewed in the United States on 11 July 2019

Everything's alright

Maciej

Haven't actually played yet but opened the package. Looks genuine and is in English, perfect :-)

Reviewed in Sweden on 25 January 2023