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Wizards of the Coast

Magic the Gathering Modern Horizons 2 Set Boosters (30 Boosters Per Display)

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Regular price $330.00
Sale price $330.00 Regular price RRP

Modern Horizons 2 Set Boosters deliver the pure pack-opening thrill of Magic: The Gathering, with 30 boosters per display, each hiding a foil, a sketch or retro-frame card, and a reprint new to the Modern format. Games of Magic typically suit 2 players aged 13 and up, run around 20–60 minutes, and sit at medium-heavy complexity, rewarding deck building, hand management and long-term collection building.

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About the Game

Rip open pack after pack and chase the thrill of discovery: every Modern Horizons 2 Set Booster hides a foil, at least one sketch or retro-frame card, and a reprint brand new to the Modern format. Crack the whole 30-pack display in one sitting or savour it over weeks, then sleeve up your finds and battle friends in one-on-one duels that typically run 20–60 minutes. Magic is best for ages 13+ and sits at medium-heavy complexity, rewarding deck building, hand management and long-term collection planning.

Released by Wizards of the Coast in 2021, Modern Horizons 2 is the second direct-to-Modern set, following 2019's Modern Horizons. Where the original introduced the concept of bypassing Standard to inject fresh cards and beloved reprints straight into Modern, this instalment expands on it with nostalgic throwback characters, retro-frame treatments and a wealth of powerful new-to-Modern reprints.

History

Released by Wizards of the Coast in 2021, Modern Horizons 2 is the second direct-to-Modern set, following 2019's original Modern Horizons. The series is built around introducing powerful new cards and beloved reprints straight into the Modern format, bypassing Standard entirely.

Compared with the first Modern Horizons, this instalment leans further into nostalgia, packing classic Magic charm, delightful throwback characters and special treatments such as sketch and retro-frame cards, with a new-to-Modern reprint in every pack.

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Watch: How to play

Rules of Magic the Gathering Modern Horizons 2 Set Boosters (30 Boosters Per Display)

  • Setup: crack your boosters, sort the cards, and build a deck of at least 60 cards including lands and spells; each player shuffles, draws seven cards and starts on 20 life.
  • Each turn begins with untapping your cards and drawing one card, then a main phase where you may play one land and cast spells by tapping lands for mana.
  • In the combat phase, choose which creatures attack; your opponent assigns blockers, and unblocked creatures deal damage to their life total.
  • After combat you get a second main phase to play more spells, then the turn passes to your opponent.
  • Objective: reduce your opponent from 20 life to zero; a player also loses if they must draw from an empty library.
  • One-on-one duels typically run 20–60 minutes, and many players use a best-of-three match with a small sideboard of spare cards.

Strategy

  • Include roughly 24 lands in a 60-card deck so you can reliably cast your spells each turn.
  • Mulligan opening hands with no lands, or with nothing but lands — a workable mix matters more than a full hand.
  • Start with a two-colour deck; fewer colours means a more consistent mana base while you learn.
  • Build a sensible mana curve: plenty of cheap spells, a few mid-range threats, and only a handful of expensive cards.
  • Hold a creature or two in hand rather than playing everything at once, in case your opponent clears the board.
  • Save removal spells for genuine threats instead of spending them on the first small creature you see.
  • Sleeve your best pulls and trade duplicates with friends to fill gaps in your deck.