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IDW Games

Machi Koro (Brightlight Big City) 5th Anniversary Edition

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Regular price $45.00
Sale price $45.00 Regular price RRP $60.00

Machi Koro: Bright Lights, Big City (5th Anniversary Edition) is a fast, standalone city-building dice game for 2–5 players, playable in about 30 minutes. Light and family-friendly (ages 8+), it combines dice rolling, tableau building and engine building as you race to complete your landmarks first.

About the Game

As mayor of a once-sleepy town turned tourist hotspot, you'll roll dice, collect income from your buildings and race to finish your landmarks before your rivals. Any roll can pay out for anyone at the table, so the pace stays quick and engaging even when it isn't your turn.

Machi Koro: Bright Lights, Big City plays 2–5 players in around 30 minutes. It's a light, family-friendly game recommended for ages 8 and up, built around dice rolling, tableau building and engine building.

Designed by Masao Suganuma, the original Machi Koro debuted in Japan in 2012 and became a worldwide hit. This standalone follow-up keeps the charm and pace of the original but shuffles its establishments into a randomised market, so the buildings on offer differ every game. Released for the game's fifth anniversary, this edition celebrates Machi Koro's enduring popularity.

History

Designed by Masao Suganuma, the original Machi Koro debuted in Japan in 2012 and grew into an international favourite. Bright Lights, Big City is a standalone follow-up published by IDW Games, keeping the core dice-and-build gameplay while introducing a randomised card market so the available buildings change every game. This 5th Anniversary Edition celebrates five years of the series' success.

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Shipping details

Machi Koro (Brightlight Big City) 5th Anniversary Edition

$45.00

Watch: How to play

Rules of Machi Koro (Brightlight Big City) 5th Anniversary Edition

  • Set up: give each player the starting coins, starting establishments and unbuilt landmark cards from the rules; choose a start player.
  • Make the market: shuffle the establishment cards and lay out the face-up market; refill spaces as cards are bought so choices change during the game.
  • Roll: on your turn, roll the die or dice your built landmarks allow.
  • Collect income: every establishment matching the roll may activate; blue pays on anyone's turn, red charges the roller on other players' turns, and green or purple effects apply on your turn as written.
  • Build: after income, buy one available establishment or pay to build one landmark; landmark effects start once built.
  • Finish: keep turns moving clockwise; the first player to complete all of their landmarks wins immediately.

Strategy

  • Early buys: favour cheap blue and green cards that pay from the bank before chasing expensive purple cards.
  • Spread risk: avoid stacking everything on one number; a couple of different low results keeps income coming while you only roll one die.
  • Plan for two dice: once a landmark lets you roll two dice, the middle sums become more likely, so higher-number cards can make sense.
  • Use the market: because the offer is randomised, buy good synergies when they appear instead of forcing one fixed plan.
  • Pressure rivals: a red card or two can tax opponents on their turns, but it is less reliable than income you control.
  • Landmark timing: build landmarks when they improve your engine without leaving you unable to buy income cards next turn.