Skip to product information

Unstable Games

Llamas Unleashed Base Game

Out of stock
Regular price $20.00
Sale price $20.00 Regular price $38.00

SAVE $18.00

Llamas Unleashed is a standalone take-that card game from Unstable Games in which 2–8 players race to be the first to gather seven animals in their field. Light, quick (30–45 minutes) and recommended for ages 14+, it pairs set collection and hand management with instant cards, upgrades and a new Herd Bonus mechanic.

Sold out

About the Game

Llamas Unleashed is a fast, cheeky card game of barnyard backstabbing. A typical game sees players racing to fill their field with seven animals, playing upgrades, blocking rivals with instant cards and springing surprise effects before someone else steals the win. It plays 2–8 players in roughly 30–45 minutes, is light in complexity and suits ages 14+, with set collection, hand management and take-that play at its core.

From Unstable Games, the studio behind Unstable Unicorns, this standalone base game uses the same core mechanics but adds fresh twists, and is not designed to be shuffled into Unstable Unicorns. The 135-card deck features four animal types — llamas, alpacas, goats and rams — plus a new Herd Bonus: gather three of a kind in your field for a Field Advantage. Certain instants even let you snatch up matching cards instead of discarding them. The goal sounds simple — until your friends get involved.

History

Llamas Unleashed is published by Unstable Games, the studio behind the popular card game Unstable Unicorns. It stands as a separate, fully playable base game rather than an expansion, carrying the same core rules into a new farmyard setting.

While it shares Unstable Unicorns' foundations, it is not intended to be shuffled into those decks. Its 135 cards introduce four animal types, brand-new card effects and the Herd Bonus mechanic, giving returning players familiar gameplay with fresh twists.

Shipping

$15 flat shipping · FREE over $150

Shipping details

Watch: How to play

Rules of Llamas Unleashed Base Game

  • Setup: Shuffle the 135-card deck, deal each player a starting hand, and place the rest within reach as a draw pile.
  • Your goal: Be the first to get seven animals — llamas, alpacas, goats or rams — into your field.
  • On your turn: Draw a card, then play a card from your hand, such as adding an animal to your field or using an upgrade for a helpful effect.
  • Instant cards: These can be sprung at almost any time, even during another player's turn, to block plays or disrupt rivals.
  • Herd Bonus: Collect three animals of the same type in your field to unlock a Field Advantage.
  • Watch the chaos: Some instants let you snatch matching cards instead of discarding them, so timing matters.
  • Game end: The moment a player fields their seventh animal, they win — expect the table to gang up on anyone who gets close.

Strategy

  • Work towards a Herd Bonus early: three of a kind grants a Field Advantage that can snowball your position.
  • Hold at least one instant card in reserve to protect your key plays or stop an opponent's winning move.
  • Don't empty your hand filling your field — a couple of answers in hand beats one extra animal on the table.
  • Track how close each rival is to seven animals and save your take-that cards for whoever is nearest the win.
  • Pay attention to discards and matching cards; instants that let you snatch them up can complete your herd for free.
  • Play upgrades that support your collection plan rather than playing everything just because you can.
  • Stay flexible: with 2–8 players all interfering, a plan that survives disruption beats a fragile perfect combo.