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GameWorks SàRL

Jaipur

Low stock
Regular price $29.00
Sale price $29.00 Regular price RRP $40.00

Jaipur is a fast-paced two-player trading card game for ages 10+, playable in around 30 minutes. Light in complexity but rich in tension, it blends hand management, set collection and market timing as rival merchants race to earn two seals of excellence and a place at the Maharaja's court.

Players
2 players
Play time
1h
Age
Teens
Complexity
Easy

About the Game

Jaipur is a fast-paced trading duel for two. As rival merchants in the capital of Rajasthan, you'll either take goods from a shared market or sell sets of one good for chips. Chip values fall as the round goes on, but larger sales earn larger bonuses, so every turn tugs between selling now and holding out. Camels can't be sold, yet they're vital for trading and can even swing the round. The first trader to earn two seals of excellence wins a place at the Maharaja's court.

Jaipur plays with two players in around 30 minutes. It's a light, tactical card game for ages 10+, built on hand management, set collection and sharp market timing, with just the right dash of luck.

Designed by Sébastien Pauchon and released in 2009, Jaipur has become a benchmark for quick two-player card games.

History

Jaipur was created by designer Sébastien Pauchon and first published in 2009. Set in Jaipur, the capital of Rajasthan, it casts two rival merchants in a race to out-buy, out-swap and out-sell each other for the Maharaja's favour. Its simple take-or-sell turns and push-and-pull scoring have made it a benchmark for quick two-player card games.

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Shipping details

Jaipur

$29.00

Watch: How to play

Rules of Jaipur

  • Setup: Place three camel cards face up between the players, shuffle the deck, deal five cards to each player, then top the market up to five cards. Sort the goods tokens by type and set the bonus tokens aside.
  • On your turn, either take cards or sell cards — never both.
  • Taking: take one goods card from the market into your hand, take all the camels into your herd, or swap two or more cards from your hand and/or herd for an equal number of goods from the market.
  • Selling: discard any number of matching goods to take that many tokens from the top of the stack — earlier tokens are worth more, and selling three, four or five at once earns a bonus token.
  • Your hand is limited to seven cards at the end of your turn; camels in your herd don't count towards this limit but can never be sold.
  • Round end: a round finishes when three goods token stacks are empty or the deck runs out. The richer trader wins the round and takes a seal of excellence; the player holding the most camels earns a small bonus.
  • Winning the game: reset and play further rounds until one trader has earned two seals of excellence.

Strategy

  • Sell early or sell big: token values drop as a round goes on, so a quick sale of two goods can beat waiting — unless you're close to a three, four or five-card bonus.
  • Value the camels: building a herd lets you sweep several market cards in one trade, and the largest herd at round's end scores a bonus.
  • Watch your opponent's sells: once a good's best tokens are gone, holding that set loses value fast, so don't hoard a good your rival has already cashed in.
  • Deny the market: if the face-up cards suit your opponent's plans, taking a single card or the camels can disrupt them even if the gain is modest.
  • Prioritise precious goods: gold, silver and diamonds carry the highest token values, so early sales of these tend to pay off best.
  • Mind the hand limit: sitting on seven cards restricts your options — keep your herd fed so you can trade flexibly instead of being forced to sell.