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Gen42 Games

Hive pocket Edition

Low stock
Regular price $23.00
Sale price $23.00 Regular price RRP

About the Game

Hive Pocket Edition is a highly portable, two-player abstract strategy game with a typical playing time of 15 to 30 minutes. Recommended for ages 8 and up, this clever game features tile placement and grid movement mechanics where your insect pieces serve as both the units and the board itself.

Tactical Insect Warfare

In Hive, there is no board to set up. Play begins as soon as the first tile is placed, with subsequent pieces forming a shifting, connected pattern of tiles. Each player commands a variety of creepy-crawlies, each with unique movement capabilities: the Beetle climbs over other tiles, the Grasshopper leaps over occupied spaces, and the Spider moves exactly three spaces along the edge. The objective is simple yet intensely challenging: completely surround your opponent's Queen Bee while protecting your own.

A Compact Travel Classic

Designed by John Yianni and originally published by Gen42 Games in 2001, Hive has become a modern classic of abstract tabletop gaming. It has earned widespread acclaim for offering chess-like depth with simple, elegant rules and highly durable components.

What Makes Hive Pocket Special?

Unlike the standard base game which contains 22 pieces, Hive Pocket Edition includes the Mosquito and Ladybug expansions out of the box, bringing the total to 26 pieces. It also features smaller, lighter tiles that are perfect for travel, and comes complete with a convenient storage bag so you can enjoy deep tactical battles on any flat surface, wherever you go.

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Shipping details

Hive pocket Edition

$23.00

Watch: How to play

Rules of Hive pocket Edition

  • Set up: no board is needed; share the 26 tiles by colour and put them within reach on any flat surface.
  • Start: one player places any tile; the other places a tile touching it. After that, each new tile must touch your colour and not touch an opposing tile.
  • Queen deadline: place your Queen Bee by your fourth turn; until she is down you may only place tiles, not move them.
  • Turn flow: on your turn either place one unused tile or, once your queen is placed, move one of your tiles.
  • Movement limits: keep every tile connected as one hive; a tile under another cannot move until uncovered.
  • Insect moves: the Queen steps one space, the Spider moves exactly three edge spaces, the Grasshopper leaps over a straight run of tiles to the first empty space, and the Beetle climbs onto adjacent tiles.
  • Finish: the game ends when a Queen Bee is surrounded on all six sides; that player loses. If one move surrounds both queens, the game is drawn.

Strategy

  • Place your Queen Bee early enough to meet the deadline, but tuck her beside friendly tiles so she is not an easy target.
  • Keep escape routes open: avoid sealing your queen into a pocket, and watch for one missing space that would complete a surround.
  • Develop Soldier Ants early; their long edge runs make them useful for blocking, attacking and reshaping the hive.
  • Use Beetles to climb onto enemy pieces, especially the queen or a key connector, because covered tiles cannot move.
  • Plan Spider landings in advance since it must move exactly three spaces; use Grasshoppers to cross crowded lines quickly.
  • Place new tiles to build walls that limit enemy placement while remembering your own placements cannot touch opposing tiles.
  • In Pocket, park the Mosquito beside strong movers so it can copy them, and use the Ladybug's up-across-down path to reach awkward spots.