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TeeTurtle

Here to Slay

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Regular price $27.00
Sale price $27.00 Regular price $40.00

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Here to Slay is a fast-playing fantasy card game for 2–6 players, ages 10 and up, where you assemble a party of heroes, roll dice to slay monsters and sabotage your friends. Light, chaotic fun in 30–60 minutes from the creators of Unstable Unicorns.

Players
2–6 players
Play time
Up to 1 hr
Age
Teens
Complexity
Easy

About the Game

In a typical game of Here to Slay, you'll choose a party leader, recruit from over 40 unique heroes, equip them with items and magic, then roll the dice to slay dangerous monsters — all while rivals throw down challenge cards to sabotage your best plays. Monsters fight back when your roll lands in their danger range, so every attempt is a gamble. The first player to slay three monsters, or assemble a party spanning six hero classes, wins.

Here to Slay plays 2–6 players in roughly 30–60 minutes. It's a light, accessible card game recommended for ages 10 and up, combining dice rolling, hand management and take-that interaction. Party leaders grant each player a unique skill, and with fighters, bards, wizards and thieves on offer, there's a leader to suit every play style.

Created by TeeTurtle's Unstable Games, the studio behind Unstable Unicorns, Here to Slay was released in 2020 after a successful Kickstarter campaign, bringing the team's colourful art and playful humour to a fantasy adventure.

History

Here to Slay was created by Unstable Games, the TeeTurtle studio best known for Unstable Unicorns. Released in 2020 following a successful Kickstarter campaign, it carries the team's signature colourful artwork and mischievous, backstabbing humour into a fantasy monster-slaying setting.

Shipping

$15 flat shipping · FREE over $150

Shipping details

Here to Slay

$27.00

Watch: How to play

Rules of Here to Slay

  • Setup: Each player picks a party leader with a unique skill, draws a starting hand of cards, and three monster cards are revealed face-up in the centre.
  • On your turn you spend three action points to draw cards, play heroes, items or magic from your hand, or attack a monster.
  • Heroes belong to classes (such as fighter, bard, wizard or thief), and many have abilities you trigger by rolling the dice.
  • To slay a monster, roll the dice and meet its requirement — but if your roll lands in the monster's danger range, it fights back and costs you party members.
  • Opponents can play challenge cards to disrupt your rolls and plays, and you can do the same to them.
  • Items and magic cards equip your heroes with bonuses or one-off effects to swing key rolls in your favour.
  • Winning: the first player to slay three monsters, or to build a party containing six different hero classes, wins the game.

Strategy

  • Don't tunnel on monsters alone — collecting six hero classes is a viable alternate win, so recruit a varied party when good heroes appear.
  • Hold at least one challenge card for genuinely dangerous enemy plays rather than spending it on a minor roll.
  • Check a monster's danger range before attacking; a failed roll can gut your party, so weigh the risk against the reward.
  • Use your party leader's skill every turn it applies — free value adds up quickly over a 30–60 minute game.
  • Equip items on heroes you expect to keep, and avoid piling everything onto one hero who might be lost to a monster's backlash.
  • Keep your hand stocked by spending an action to draw when you're low — options matter more than tempo early on.
  • Watch opponents' monster counts; if someone is close to three, it may be worth spending challenges defensively to slow them down.