Ghost Stories casts your group as Taoist monks standing between a village and the legions of Wu-Feng, lord of hell. A typical game is a desperate, often doomed scramble: ghosts pour onto the board every turn, haunting village tiles and shutting down their powers, while you race to exorcise them with colour-matched dice and precious Tao tokens before Wu-Feng's final incarnation arrives. Victory means defeating that incarnation; defeat comes if three tiles are haunted, the ghost deck runs dry, or every monk falls.
Ghost Stories plays with 1–4 players in about 60 minutes. It is a medium-complexity cooperative game recommended for ages 10 and up, built around dice rolling, action points, variable player powers and a modular village board.
Designed by Antoine Bauza and first published by Repos Production in 2008, Ghost Stories earned a lasting reputation as one of the toughest cooperative games ever made, later inspiring expansions and the fantasy reimagining Last Bastion.