Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala, where the old sultan has just died and control of the city-state is up for grabs. In Five Tribes, 2–4 players compete over roughly 40–80 minutes in a medium-weight strategy game recommended for ages 13+.
In a unique twist on worker placement, the meeples begin already in place. You pick up a group and "dis-place" them one by one across the villages, markets, oases and sacred places of Naqala, with the final meeple triggering the action of its tribe — Assassins, Elders, Builders, Merchants or Viziers. Bidding for turn order, summoning powerful Djinns and weighing many paths to victory reward careful calculation.
Designed by Bruno Cathala and published by Days of Wonder in 2014, Five Tribes builds on a long tradition of German-style games featuring wooden meeples, pairing straightforward, easy-to-learn rules with deeper tactical play.