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Exit - The house of Riddles

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Exit: The Game – The House of Riddles is a cooperative escape-room-style board game for 1–4 players, ages 10+, that plays in 1–2 hours. With a light difficulty rating of 2 out of 5, players work together to crack codes, solve riddles and escape a locked, abandoned house in a single one-time session.

Players
1–4 players
Play time
Up to 2 hr
Age
Teens
Complexity
Easy

About the Game

You and your friends have been summoned to an abandoned house to investigate a mystery — but the moment you arrive, you find yourselves locked inside. Working together, you'll pore over strange documents, crack codes and untangle a chain of riddles to escape before it's too late.

Exit: The Game – The House of Riddles is a cooperative escape-room-style game for 1–4 players, ages 10 and up, playable in 1–2 hours. Its difficulty rating of 2 out of 5 makes it a light, accessible challenge. No app is required — every riddle, clue and hint is in the box. It's a one-time experience, as you'll mark, fold and tear components along the way.

Part of the Exit: The Game series of at-home escape room adventures, this is a standalone instalment: no other box is needed, and its gentler difficulty makes it a friendly starting point before tackling tougher entries in the range.

History

Exit: The Game – The House of Riddles is one of the standalone adventures in the Exit: The Game series, a range of cooperative games that recreate the escape room experience at the table. Each box is a self-contained, one-time mystery in which players mark, fold and tear the materials as they solve the puzzles. This instalment carries a difficulty rating of 2 out of 5, positioning it as one of the more approachable entries in the series.

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Shipping details

Exit - The house of Riddles

$20.00

Watch: How to play

Rules of Exit - The house of Riddles

  • Setup: Read the introductory story aloud, lay out the game book and starting materials, and keep the riddle, answer and hint card decks face down until needed.
  • Goal: Work together to solve every riddle in the house and unlock your way out before you choose to stop — there is no hard time limit, only the 1–2 hour playtime as a guide.
  • On your turn: There are no formal turns. Everyone examines the available documents and items simultaneously, discussing theories and testing codes.
  • Checking answers: When you think you have cracked a riddle, dial the three-symbol or three-digit code into the decoder disk and look up the matching answer card to see if you are correct.
  • Progressing: A correct answer tells you which new riddle cards or materials to reveal, opening up the next stage of the house.
  • Stuck? Each riddle has a stack of hint cards — an early nudge, a stronger clue, then the full solution — so you can control how much help you take.
  • Be prepared to destroy: Some puzzles ask you to write on, fold or tear components, so this box is a one-time experience.
  • Game end and scoring: Solving the final riddle means you have escaped. Tally your score from your elapsed time and the number of hint cards used to see how well your team did.

Strategy

  • Spread the materials out where everyone can see them — a fresh pair of eyes often spots the detail someone else missed.
  • Search the game book and documents thoroughly before moving on; Exit puzzles often hide clues in illustrations, borders and seemingly decorative text.
  • Talk through ideas out loud and let quieter players voice hunches; wild suggestions frequently point the group in the right direction.
  • Keep a pen and paper handy for noting symbols, numbers and possible codes as you find them.
  • Only fold, cut or mark a component when the game clearly prompts you to — premature destruction can spoil a later riddle.
  • If the group stalls for ten minutes or so, take the first hint card rather than grinding to a halt; it keeps the game fun and the hint penalty is small.
  • Separate solved materials from active ones so you are not re-examining finished puzzles, but keep them nearby in case something becomes relevant again.
  • Double-check your code on the decoder disk before pulling the answer card — a misaligned dial can wrongly convince you a correct answer is wrong.

Reviews

4.6 / 5
2614 ratings on Amazon

Great game

Michael

Great game

Reviewed in Australia on 27 November 2023

Just AMAZING!!!!

karen

I did not think an escape room could be done as a board game.. well i was certainly proven wrong. Super fun game and very well prepared and thought of. Cant wait to start the second one and many more to come for sure.

Reviewed in the United Arab Emirates on 8 August 2021

Really fun, good quality

N8T_UV

This game and the others by this brand are all really fun. They're great for families and friends amd would make a good gift if someone likes puzzles and solving things.

Reviewed in the United Kingdom on 10 September 2025

More reviews (3)

Great Entertainment

Sebastian Ward

Really entertaining. Well worth a go if you are new to escape rooms.

Reviewed in Germany on 30 June 2020

Good one

Vinamrata

The best in 2* difficulty games. You should definitely start Exit games with this one if you're doing this with kids. Kept us invested till the end. Definitely not boring.

Reviewed in Singapore on 30 March 2026

Muy divertido

Alex26

Excelente juego de escape room

Reviewed in Mexico on 20 December 2023