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Exit - The house of Riddles

Low stock
Regular price $20.00
Sale price $20.00 Regular price RRP $25.00

Exit: The Game – The House of Riddles is a cooperative escape-room-style board game for 1–4 players, ages 10+, that plays in 1–2 hours. With a light difficulty rating of 2 out of 5, players work together to crack codes, solve riddles and escape a locked, abandoned house in a single one-time session.

Players
1–4 players
Play time
2h
Age
Teens
Complexity
Easy

About the Game

You and your friends have been summoned to an abandoned house to investigate a mystery — but the moment you arrive, you find yourselves locked inside. Working together, you'll pore over strange documents, crack codes and untangle a chain of riddles to escape before it's too late.

Exit: The Game – The House of Riddles is a cooperative escape-room-style game for 1–4 players, ages 10 and up, playable in 1–2 hours. Its difficulty rating of 2 out of 5 makes it a light, accessible challenge. No app is required — every riddle, clue and hint is in the box. It's a one-time experience, as you'll mark, fold and tear components along the way.

Part of the Exit: The Game series of at-home escape room adventures, this is a standalone instalment: no other box is needed, and its gentler difficulty makes it a friendly starting point before tackling tougher entries in the range.

History

Exit: The Game – The House of Riddles is one of the standalone adventures in the Exit: The Game series, a range of cooperative games that recreate the escape room experience at the table. Each box is a self-contained, one-time mystery in which players mark, fold and tear the materials as they solve the puzzles. This instalment carries a difficulty rating of 2 out of 5, positioning it as one of the more approachable entries in the series.

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Shipping details

Exit - The house of Riddles

$20.00

Watch: How to play

Rules of Exit - The house of Riddles

  • Setup: Read the introductory story aloud, lay out the game book and starting materials, and keep the riddle, answer and hint card decks face down until needed.
  • Goal: Work together to solve every riddle in the house and unlock your way out before you choose to stop — there is no hard time limit, only the 1–2 hour playtime as a guide.
  • On your turn: There are no formal turns. Everyone examines the available documents and items simultaneously, discussing theories and testing codes.
  • Checking answers: When you think you have cracked a riddle, dial the three-symbol or three-digit code into the decoder disk and look up the matching answer card to see if you are correct.
  • Progressing: A correct answer tells you which new riddle cards or materials to reveal, opening up the next stage of the house.
  • Stuck? Each riddle has a stack of hint cards — an early nudge, a stronger clue, then the full solution — so you can control how much help you take.
  • Be prepared to destroy: Some puzzles ask you to write on, fold or tear components, so this box is a one-time experience.
  • Game end and scoring: Solving the final riddle means you have escaped. Tally your score from your elapsed time and the number of hint cards used to see how well your team did.

Strategy

  • Spread the materials out where everyone can see them — a fresh pair of eyes often spots the detail someone else missed.
  • Search the game book and documents thoroughly before moving on; Exit puzzles often hide clues in illustrations, borders and seemingly decorative text.
  • Talk through ideas out loud and let quieter players voice hunches; wild suggestions frequently point the group in the right direction.
  • Keep a pen and paper handy for noting symbols, numbers and possible codes as you find them.
  • Only fold, cut or mark a component when the game clearly prompts you to — premature destruction can spoil a later riddle.
  • If the group stalls for ten minutes or so, take the first hint card rather than grinding to a halt; it keeps the game fun and the hint penalty is small.
  • Separate solved materials from active ones so you are not re-examining finished puzzles, but keep them nearby in case something becomes relevant again.
  • Double-check your code on the decoder disk before pulling the answer card — a misaligned dial can wrongly convince you a correct answer is wrong.