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Libellud

Dixit

Low stock
Regular price $45.00
Sale price $45.00 Regular price RRP $59.00

Dixit is a light, award-winning party game of storytelling and guessing for 3–6 players, ages 8+, played in about 30 minutes. Offer a clue about your beautifully illustrated card, then vote to pick it out from among the decoys.

Players
3–6 players
Play time
1h
Age
All ages
Complexity
Easy

About the Game

Step into a dreamlike world of surreal artwork, where every card holds a story waiting to be guessed. In a typical round of Dixit, the storyteller offers a clue — a sentence, word or sound — inspired by one of the six illustrated cards in their hand. Everyone else secretly chooses a card from their own hand that could match, then all the cards are shuffled and revealed. Players vote on which card was the storyteller's, but there's a catch: if the clue is too obvious or too obscure, the storyteller scores nothing.

Dixit plays 3–6 players in around 30 minutes, is light in complexity, and is recommended for ages 8 and up. Notable mechanics include storytelling, voting and hand management.

Published by Libellud, Dixit won the 2010 Spiel des Jahres, Germany's prestigious Game of the Year award. This base game includes 84 cards, and a range of expansions — each with 84 additional cards — can be added for even more variety.

History

Published by Libellud, Dixit earned board gaming's most famous honour when it won the 2010 Spiel des Jahres, Germany's Game of the Year award. Its popularity has led to a range of expansions, each adding 84 new cards of whimsical artwork to the base game.

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Shipping details

Dixit

$45.00

Watch: How to play

Rules of Dixit

  • Setup: Give each player six cards, a voting token set and a scoring rabbit; place the remaining cards as a draw deck.
  • Each round, one player is the storyteller. They pick a card from their hand and give a clue — a word, sentence or sound — without revealing the card.
  • Every other player secretly chooses a card from their own hand that could also match the clue.
  • All submitted cards are shuffled and revealed face up.
  • Non-storytellers vote on which card they think was the storyteller's; votes are revealed together.
  • Scoring: If everyone or no one finds the storyteller's card, the storyteller scores 0 and everyone else scores 2. Otherwise, the storyteller and correct guessers score 3, and players earn 1 point per vote their own card received.
  • Everyone draws back up to six cards, and the storyteller role passes to the next player.
  • The game ends when the draw deck runs out; the player with the most points wins.

Strategy

  • Aim for clues that are ambiguous but fair — too obvious or too obscure and you score nothing as storyteller.
  • Tailor clues to what this group knows: shared references are easier to pitch at the right difficulty.
  • Consider clues that fit your card plus a plausible decoy already on the table, splitting votes safely.
  • When you're not the storyteller, play a card that genuinely fits the clue — votes on your card earn you points.
  • Vote with the group's habits in mind; players often have recognisable styles of card choice.
  • Don't waste your most evocative cards early; flexible cards help you match a wider range of future clues.
  • Pay attention to which images draw votes — it helps you judge how literal or abstract the table prefers clues to be.