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CMON

Blood Rage - Core Game

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Regular price $110.00
Sale price $110.00 Regular price RRP $145.00

Blood Rage is CMON’s Viking strategy game for 2–4 players aged 14+, played in around 1–1.5 hours. Draft cards, pillage provinces and clash with rival clans to earn glory before Ragnarök.

Players
2–4 players
Play time
60–90min
Age
14+
Complexity
Medium
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About the Game

In Blood Rage, CMON’s Viking strategy game, your clan competes for glory before Ragnarök destroys the world. At the start of each of three Ages, draft cards that shape your approach: strengthen your clan, recruit monsters, prepare battle tricks or pursue quests.

Spend Rage to invade and march across the board, play upgrades or pillage provinces. Battles combine the strength of your figures with secretly chosen cards, so timing and bluffing can matter as much as numbers. Losing warriors can even help a strategy built around a glorious death.

This standalone core game is for 2–4 players aged 14+, with a typical playing time of 1–1.5 hours and medium complexity. It suits groups that enjoy direct conflict, card drafting and competing over territory. After the third Age, the clan with the most glory wins.

History

Designed by Eric M. Lang and published by CMON in 2015, Blood Rage became one of the standout strategy releases of its era, praised for blending card drafting with area control and rewarding bold, aggressive play. This is the standalone core game, containing everything needed to play.

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Is it right for your group?

You’ll love it if…

  • You like highly interactive games
  • You enjoy card drafting
  • Your group enjoys direct conflict

Maybe skip it if…

  • You prefer cooperative games
  • Your group dislikes confrontation

Watch: How to play

Rules of Blood Rage - Core Game

  • Setup: assemble the board, place village and Ragnarök tokens, shuffle the three Age decks, and give each clan its figures, ship, board and starting Rage/Axes/Horns.
  • Each Age: draft God's Gifts cards, then take turns spending Rage on one action until everyone passes.
  • Actions: invade empty provinces or fjords, march between provinces, play upgrades, commit quest cards, or pillage an unpillaged village.
  • Contested pillages and battles: total figure strength, then each involved player may add one secret card; losers go to Valhalla, while some card effects reward a glorious death.
  • After all pass: reveal committed quests and score those you fulfilled, then resolve that Age's Ragnarök token and destroy its province.
  • Next Age: return figures from Valhalla, refresh Rage and repeat with the next Age deck as the board shrinks.
  • Objective and end: earn glory from battles, pillages, quests and upgrades; after the third Age, the clan with the most glory wins.

Strategy

  • Draft to support a couple of clear sources of glory, but stay ready to pivot if the cards or province rewards point elsewhere.
  • Don't spend Rage just because you can; keeping enough for a late invade, upgrade or battle card can matter more than one extra move.
  • Match quests to what your position already does, and commit only when fulfilment looks likely before the Age ends.
  • Upgrade with intent: Horns keep more figures on the board, Axes make battle wins pay better, and Rage buys tempo.
  • Before fighting, count visible strength and likely hidden cards; losing a key figure can cost both position and tempo.
  • Pillage for the reward and to remove future options, but avoid starting fights that hand an opponent easy glory or death-trigger value.
  • Watch Ragnarök timing: figures in the doomed province will die, so either profit from that death or move them out in time.
  • In the final Age, favour immediate glory over long-term engine building; there may be no later turn to cash in.