A typical game of Azul: Stained Glass of Sintra sees players drafting translucent glass panes and slotting them into the columns of their palace windows, racing to finish each panel for points while broken panes pile up in the glass tower as costly waste. Every draft is a tense balance between claiming the colours you need and avoiding a surplus you cannot place. It plays with 2–4 players over 30–45 minutes, suits ages 8 and up, and delivers medium-light strategy built on drafting, pattern building and tile placement.
Designed by Michael Kiesling and published by Next Move Games, Stained Glass of Sintra released in 2018 as the first standalone follow-up to Azul (2017), the original inspired by Portugal's azulejo tiles. Rather than tiling a palace wall, players now glaze the windows of Sintra, with double-sided player boards and window panels providing near-endless variability. The result is a familiar yet fresh twist on a modern classic.