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Goat Wolf & Cabbage

Secret Hitler

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Secret Hitler is a fast-paced game of political intrigue and hidden loyalties for 5–10 players, ages 13+, in about 45 minutes. Liberals must expose the fascists' secret leader before six fascist policies pass or Hitler is elected chancellor.

Players
5–10 players
Play time
Up to 1 hr
Age
Teens
Complexity
Easy

About the Game

Secret Hitler drops players into 1930s Germany, where liberals and secretly assigned fascists battle for control of the government. Each round, the table elects a President and Chancellor to enact policies from a random deck, while everyone argues over whether a fascist law was sabotage or simple bad luck. It plays 5–10 players in about 45 minutes, with light, accessible rules recommended for ages 13+. Notable mechanics include hidden roles, social deduction, voting, team play and player elimination through in-game assassinations. Designed by Max Temkin, Mike Boxleiter and Tommy Maranges and published by Goat Wolf & Cabbage, it launched via crowdfunding in 2015 and released in 2016, with a free print-and-play version also offered. Liberals win by passing five liberal policies or assassinating Secret Hitler; fascists win with six fascist policies or by electing Hitler chancellor once fascism takes hold.

History

Secret Hitler was designed by Max Temkin, Mike Boxleiter and Tommy Maranges and published by Goat Wolf & Cabbage. Launched through a successful crowdfunding campaign in 2015 and released in 2016, it was also offered as a free print-and-play, helping it become a modern party-game staple.

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Shipping details

Secret Hitler

$65.00

Watch: How to play

Rules of Secret Hitler

  • Setup: Secretly deal one role card to each of the 5–10 players — a majority of Liberals, a few Fascists and one Secret Hitler. Fascists learn who each other are; in smaller games Hitler knows them too.
  • Lay out the Liberal and Fascist policy tracks for your player count and shuffle the policy deck (11 Fascist and 6 Liberal policy tiles).
  • Each round: the Presidency passes clockwise. The President nominates a Chancellor, then the whole table votes Ja or Nein.
  • If three governments in a row fail the vote, the top policy is enacted automatically as chaos and the failed-election tracker resets.
  • An elected government enacts a policy: the President draws three tiles, secretly discards one, and passes two to the Chancellor, who discards one and enacts the other face-up on its track.
  • Certain Fascist policies grant the President one-off powers, such as investigating a player's loyalty, peeking at the deck, calling a special election or executing a player.
  • Objectives: Liberals win by enacting five Liberal policies or executing Hitler. Fascists win with six Fascist policies, or by electing Hitler Chancellor once three Fascist policies are in play.
  • Game end: play stops the instant any win condition is met — most games finish in around 45 minutes.

Strategy

  • Count the deck: with 11 Fascist and 6 Liberal tiles, a run of Fascist draws can be genuine bad luck, not proof of sabotage.
  • Track how many of each policy have been enacted — it tells you the odds of what remains and helps you judge players' claims.
  • As a Liberal in government, state plainly what you were passed and what you discarded; a clear, consistent story earns trust faster than accusations.
  • Watch voting patterns across several rounds rather than reacting to one odd vote — repeated defence of the same players is far more telling.
  • Fascists blend in best by staying calm, agreeing with the table's logic and letting a Liberal policy through now and then instead of fighting every result.
  • Once three Fascist policies are down, Liberals should avoid electing untested players as Chancellor — handing Hitler the Chancellorship ends the game on the spot.
  • Executions are powerful but blind; use them only on players the table broadly distrusts, since killing a Liberal helps the Fascist cause.